OS PRINCíPIOS BáSICOS DE BALDUR'S GATE 3 GAMEPLAY

Os Princípios Básicos de Baldur's Gate 3 GamePlay

Os Princípios Básicos de Baldur's Gate 3 GamePlay

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Baldur's Gate 3 is based on the 5th edition of the Dungeons & Dragons tabletop role-playing game. The game is based on the 5th-edition Dungeons & Dragons rule set, though it includes tweaks and modifications that Larian found necessary in adapting it to a video game.

Once you've made your character and set out into the world  you'll need to think about which Baldur's Gate 3 companions you want with you. You'll meet far more than the four you can have in your Baldur's Gate 3 party and getting the right mix is important.

The player-character and main companions are all infected with a parasitic tadpole that should turn them into mind flayers, but for some reason the process isn't working like it normally does. One of the key quests is to find out more information about the tadpoles and get them removed.

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The next morning, the Ward encounters Imoen, a childhood friend and fellow orphan from Candlekeep,[17] who had followed them in secret. With Candlekeep pelo longer accessible to them without Gorion's influence to circumvent its admission fee, and the city of Baldur's Gate currently closed off to outsiders due to bandit raids, the Ward resolves to investigate the cause of the region's Iron Crisis.

While out-of-combat gameplay is typically in real-time, you can act out more detailed schemes by switching to turn-based gameplay outside of combat as well. It's particularly useful for doing some good old sneaking and stealing, or navigating a nasty room of traps without your following party members bumbling into every landmine.

Larian describes this potential for love in the game as "reactive systems all throughout the journey of a relationship," along with "hundreds of permutations that define where a relationship heads."

The player's party can have up to six members, either created by the player according to the AD&D rules or non-player characters (NPCs) recruited by the protagonist from the game world.

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Tracking down all the Baldur's Gate 3 Underdark entrance locations is hard work, but our guide will map them out for you. The twisted underworld is just one way to access the Moonrise Towers, but how you actually get down there is another story altogether.

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I don't want to say every CRPG going forward should aspire to be like Baldur's Gate 3. Not everything needs to be nearly this big and ambitious, or even this dense. But it is a landmark moment in the genre, and if I had to point to one paragon that I would like everyone else making these to take inspiration from, this is absolutely it. I waited 14 years for the stars to align again so that we could get the ideal mix of crunchy, tactical, old-school RPG combat, an epic and well-written story with complex characters and lots of meaningful choices, and a level of polish and cinematic presentation that let me see the sweat and the sorrow on characters' faces in their darkest hours.

The main UI consists of three action bars surrounding the main screen. The first bar consists of a map, journal, character records, their inventories, spellbooks and a clock. The second bar consists of a portrait of each character in the party, their HP, order, and any effects they are experiencing. The third bar provides specific actions per the number of characters being controlled: if a single character is selected, the player has the ability to switch between the weapons the character is wielding, use spells or items, or utilize a character's or piece of equipment's special abilities.

But what about every other item in your possession? Well, not all potions are made equal, and so obviously you would not use them all in the same way. It’s easiest to give an example – let’s say, a basic bottle of poison. Early on, I kept selecting the “dip weapon” action and trying to select a poison bottle or similar. Guess what, that doesn’t fucking work!

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